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Chun-Li

チュンリー

Chun-Li — 대책

Key Info

  • Sustained overhead with combo follow-up
    • 3HP
  • Throw invincibility (throw whiff escape)
    • 6HK
  • Defense options
    • OD invincible from frame 6: 22KK (OD Tensho Kicks)
    • Anti-air invincible from frame 5: 22LK (Tensho Kicks)
    • SA1 (236236P) startup 8F, no projectile invincibility
    • SA3 (236236K) startup 11F, projectile invincible
    • SA2 (214214K) startup 8F, projectile invincible
  • Projectile-invincible escape
    • 214K (Spinning Bird Kick)
  • Moves that are plus on block
    • MP
    • 3HK
  • Jump is 44F
    • Her jump is 2F slower than most characters — easier to anti-air consistently
    • Her jump attacks are also not particularly strong — always anti-air when she jumps

Neutral Game (Focus Points)

  • Counter [4]6LP (Kikoken)
    • Blocking [4]6LP at long range gives Chun-Li too many advantage frames, strengthening her offense
    • Even if you have to block it, consciously try to block at a closer position
  • Counter mid-attack pressure
    • LP → 4MP and LP → 2MK become combos on counter hit — many Chun-Li players will fish for these by cancelling into them
      • After blocking c.LP, pressing a medium attack with startup 7F or faster is often the key counter
    • Advanced players confirm off blocked c.LP and follow with HP chains
      • If this becomes an issue, one-guard into jump is a valid counter